![]() It's literally one or the other.but you do get a choice.įurthermore, if your life is defined by whether or not a piece of open source, free software gets released on a time scale that does not make you angry.I think you need to question some of your life choices. You, on the flip side of this relationship.have the ability to either stop using the fruit of their volunteered efforts, or compile it yourself. They're under no contract that says they have to tell you anything. They're under no obligation to communicate with you about their timetables. F4SE and the other Script Extenders are made by people volunteering their time. This person has no idea of what it is they're getting for no cost. It's literally the key phrase that says to a dev: This person does not know what they're talking about. Protip: anytime you say "Why can't you just do it, it's so easy" to a developer.you almost instantly get ignored. So I mean.you can put all the effort into crying and moaning or compile it yourself if you think you're an authority on "how long these kinds of things should take". Well, at one time neither did the volunteers who work on the Script Extenders. crossover avengers infinity vs quantum pickups aespa vlive cannonball bale bed problems tr3650 replacement best ammo for springfield saint victor 3shape. ![]() "But I don't know how to do any of that!" you might be tempted to say. I'm new to using Mod Organizer so maybe this just has to do with me not knowing how to set up my mods load order, but when you have around 200 mods installed, it can be a tad bit annoying.If you think you can do a better job, then by all means.download the source and compile away. One thing I believe could be quite important to point out is that yesterday, I had not only disabled but uninstalled some of the new mods I had installed, and it seemed to work but then a few hours later it didn't. I've been at it since yesterday and it I'm starting to think about uninstalling Fallout 4 along with all the mods to reinstall them and start over, but since I have several mods and no Nexus paid subscription, I wanted to first ask here to see if anyone could help me out. I tried everything I could think of and see online (by the way, I'm using Mod Organizer 2): I reinstalled F4SE (several times, I checked and rechecked installation videos to make sure I was doing everything properly), I disabled and tested every single new mod I had installed, I reinstalled the mods that seemed to be having issues with F4SE, I went into my game directory, cleared out the F4SE plugins file and reinstalled it again, but so far nothing has worked. My modded pistols made no sounds when reloading them and MCM was having issues. All my mods that require F4SE don't seem to work. After a bit, I was about to leave the vault and I realized after testing my Pip-Boy flashlight mod that it wasn't working. At first, I dismissed it, and proceeded on with my game. ![]() However, whenever I would start a new game, I would get a warning from a mod I used in my previous playthrough (called: Better locational damage) that says "F4SE is not correctly installed or missing". I installed it and it seemed to be working fine. After that, I decided to install some new mods, along with an ENB (called: Reactor) and start a new playthrough. Two days ago, I blew up the Institute in a modded playthrough (which means I had quite a few hours on it and I didn't face any major issues). I don't know what could've possibly happened, and I have done so much troubleshooting that at this point, I decided I'd post this here.
0 Comments
Leave a Reply. |